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Portal turret tatto
Portal turret tatto




  1. Portal turret tatto how to#
  2. Portal turret tatto zip file#

Check "To", then set the file type to PNG. Set the input folder to wherever you extracted your textures, and set the output folder to anything you want. Open VTFEdit, then select Tools > Convert Folder. Now we need to bring the turret's textures into Unity.

portal turret tatto

When the operation is completed, you will see four new objects in the Materials folder. Click on Materials > Extract Materials, and then select the Materials folder that you created. Click on the turret object in the project explorer at the bottom, then move up to the "Inspector" pane in the top right. If you dragged the turret into the scene now, it wouldn't look right because we haven't attached any materials or textures to it. Now drag the turret.fbx file into the Custom folder and wait for Unity to finish importing it. Inside, create three folders: "Materials", "Textures", and "Sounds". Navigate into the Custom folder (the first one you created). Repeat the process to make another folder called "Prefabs". Name the folder anything I called mine "Custom". Right click on the top folder, and click Create > Folder. Once Unity has loaded the project, navigate to the project explorer at the bottom left of the screen.

Portal turret tatto zip file#

Open up the Tabletop Simulator Modding project that you downloaded from GitHub (if it is still in a ZIP file you will need to extract it). If you don't have any experience with Unity, don't worry! I will explain the entire process. You don't need to worry about any of the decompiled files or what their contents represent, although it can be interesting to look at the contents of the QC file to see how all the SMDs are put together.

Portal turret tatto how to#

  • QC file - this will tell Blender how to interpret the SMD files when we import them.
  • _anims folder - this contains all the animations that the model can perform.
  • SMD files - these are the individual pieces of the model mentioned previously.
  • If you look in the folder where Crowbar placed the decompiled files, you will see a few things:

    portal turret tatto

    If the operation was successful, you can delete the MDL, VTX, and VVD files since we won't need them anymore. Otherwise, there will be an error saying that you are missing a file. If you have all your files in the right place, Crowbar will produce several files in the subfolder you specified. Leave every other option alone and click "decompile". This will help to keep our project organized. In the "output folder" section, check "subfolder" and input a simple folder name. Drag the turret.mdl file into the "MDL file or folder" input field. Sounds like a lot of work, right? Fortunately, the Crowbar tool will do it all for us. We need to extract each of those pieces and tell Blender how to interpret them. Blender doesn't know how to process MDL files because they are in fact just archives of all the parts required for a model.






    Portal turret tatto